Please use this identifier to cite or link to this item: http://hdl.handle.net/11366/474
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dc.contributor.authorMann, Phebeen_US
dc.contributor.authorTze Wan Wong, Daviden_US
dc.date.accessioned2016-05-05T04:10:13Z-
dc.date.available2016-05-05T04:10:13Z-
dc.date.issued2015-
dc.identifier.issn2409-1340-
dc.identifier.urihttp://hdl.handle.net/11366/474-
dc.description.abstractSerious EdGames is an innovation which sought to meet the need for enjoyable learning experience in education and training for built environment professionals. It incorporates innovation in e-learning methodologies and learning materials designed for mobile devices such as iPad, Surface Tablets, Galaxy Note Smartphones etc. It also meets the needs for a flexible solution where a large number of learners could do their training anytime, anywhere. Serious EdGames (SEdG) improves best practice in education and training for built environmentprofessionals. It attests the SEdG concept. The essence of SEdG is to enrich and enhance learning experience for built environment professionals, producing learning materials that work on devices that many learners are well familiar with.en_US
dc.language.isoenen_US
dc.publisherEUNISen_US
dc.relation.ispartofEUNIS Journal of Higher Educationen_US
dc.relation.ispartofseriesEUNIS Journal of Higher Education IT - Issue 2015/3; EUNIS2015 Congress Issue;-
dc.subjectserious educational gamesen_US
dc.subjectmobile learningen_US
dc.subjecteducational technologyen_US
dc.subjecte-Learningen_US
dc.titleSerious EdGames©: Digital innovative serious educational gaming for mobile technologyen_US
dc.typeArticleen_US
item.openairecristypehttp://purl.org/coar/resource_type/c_18cf-
item.grantfulltextopen-
item.cerifentitytypePublications-
item.openairetypeArticle-
item.fulltextWith Fulltext-
item.languageiso639-1en-
Appears in Collections:Eunis Journal of Higher Education IT (EJHEIT)
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