Please use this identifier to cite or link to this item: http://hdl.handle.net/11366/474
Title: Serious EdGames©: Digital innovative serious educational gaming for mobile technology
Authors: Mann, Phebe 
Tze Wan Wong, David 
Keywords: serious educational games;mobile learning;educational technology;e-Learning
Issue Date: 2015
Publisher: EUNIS
Journal: EUNIS Journal of Higher Education
Series/Report no.: EUNIS Journal of Higher Education IT - Issue 2015/3; EUNIS2015 Congress Issue;
Abstract: 
Serious EdGames is an innovation which sought to meet the need for enjoyable learning experience in education and training for built environment professionals. It incorporates innovation in e-learning methodologies and learning materials designed for mobile devices such as iPad, Surface Tablets, Galaxy Note Smartphones etc. It also meets the needs for a flexible solution where a large number of learners could do their training anytime, anywhere.
Serious EdGames (SEdG) improves best practice in education and training
for built environmentprofessionals. It attests the SEdG concept. The essence of SEdG is to enrich and enhance learning experience for built environment professionals, producing learning materials that work on devices that many learners are well familiar with.
URI: http://hdl.handle.net/11366/474
ISSN: 2409-1340
Appears in Collections:Eunis Journal of Higher Education IT (EJHEIT)

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